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We might have the game available for more than one platform. FIFA is currently available on these platforms:. Consenting to these technologies will allow us and our partners to process personal data such as browsing behavior or unique IDs on this site. The soccer ball also acts more like it should: it deflects off of other players in a very realistic manner, and I have had shots deflected away for corners or passes knocked over to different players because the game accurately modeled the collisions.

This part of the game is steadily improving, and is finally starting to really look authentic. The lack of customizable controls has been a strike against the FIFA series for a while, and it hasn't been remedied here. There is one nice touch added where your passing "radar" now not only shows you in which direction your target player is headed, but is also colored to indicate whether the player is open: a green arrow means he is, a red arrow means he is not, and a yellow arrow means, well, it means just try and see what happens.

Unfortunately, these arrows are often wrong, so when making a pass to an "open" teammate you often give away possession and can get caught on the break. But it helps a little.

One thing from Stars I'd like to see is the excellent control system in that game allowed you to determine the strength of your passes and shots. Touch the button quickly and you get off a light shot; hold it down for a second and you unleash a piledriver or a devastating through ball. By contrast, FIFA reverts to the slightly pedestrian "everything the same" motif found in the '98 and '99 editions.

More than once I've found myself in some space and wanted to wind up and let go, but couldn't control my shot like this. Another element that has been changed is the way in which set-pieces are handled. The emphasis is no longer on the kick-taker but on the receiver. Each set-piece gives you the option of targeting one of four players, each of which has an appropriately colored diamond above him indicating which button will target which. All you do as the kick-taker is choose who will receive the ball.

There is now also the ability on defense to double-team a selected player. Even more soccer flavor is added, as you can run players around before the kick is taken in order to confuse the defense.

While the kicker now has the ability to bend the ball around walls nice touch , I almost prefer the control I had in FIFA 99 where I could control how hard I took the kick, and whether it was aerial or along the turf. More explanation of this by the manual would be appreciated, but of course this isn't the kind of thing you're going to see elaborated upon in a page flyer.

So what's the gameplay like? The Amateur level is woefully incapable of putting up a challenge for experienced players, and after a week even newbies will tire of playing Andorra and beating Italy Professional level is better, and is what I normally play on. However, you will eventually master this and want a greater challenge, which is when you'll switch to the hardest level and have the experience that Barak describes.

Your players will be unable to hold the ball for more than a fraction of a second, and you will be passing the ball around madly, unable to use many of the skill moves because those actually involve dribbling. I'm sure that with sufficient practice you can put on quite a show at World Class level, but the point is that no matter how good you get, the game will simply make you look like that guy in the Who song [Elton John? Now that's frightening In the end, while the gameplay at the highest level is very challenging, and while the Professional level does allow for some passing and space, the fact is that it simply isn't soccer.

You'll never chip the keeper from thirty yards, all your goals will be scored inside the box, and your defenders will never step up to deliver a telling header off a corner. You won't have your centre-forward take the ball with his back to the goal, move away from the box, and turn to deliver a perfect pass releasing his overlapping right midfielder. This is where the new animations are so nice.

Despite all the too-perfect passes and back-and-forth running, the body movements now remind you that this is still the "beautiful game. I've held off on this for as long as possible, but it's time to address the game's treatment of MLS, which seems to have been deemed important enough to have warranted a license and its name on the front of the box.

This treatment is, in a word, shameful. Ok, two words: shameful and embarrassing. Simulation is the basic theme of this PC game. Next Post. You might also like. It would have been nice to make a cup run with Mia and the gals. FIFA wins my choice yes, even over Madden for sports title of the year.

There is one problem with FIFA I don't have enough space to applaud all that's right with this game. Game speed is perfect and adjustable , the animation is fluid, and advanced moves are relatively easy to learn and intuitive. The computer Al also makes for a worthy match.

But FIFA really shines in multiplayer, whether it's head-to-head or cooperative play. That alone is great for U. Switching formation with a single button press is a simple yet ingenious feature.

This year's game Is easily the best yet. Clash of Clans. Subway Surfers. TubeMate 3. Google Play. Windows Windows. Most Popular. It was the seventh game in the main FIFA series. The game was released for Microsoft Windows and PlayStation. In fact, if you want to play your favorite MLS club, the odds are you'll have to do some heavy editing before you're able to field any kind of realistic side.

The game does have an editor which gives you the ability to edit player names, positions, and appearances, so those with more patience than I can eventually set things right. I'll be looking for custom files on download sites, thank you. Another inexplicable decision has to do with match commentary. Now, I readily admit that when it comes to soccer announcers, there are really no good American ones, just like there doesn't seem to be any good MLS referees.

However, the choice of Phil Schoen is almost an insult to those of us who have ears. While not quite as bad as Ty Keough, Schoen is typical of the American style of commentary where players' personalities or lives are discussed more than the game itself.

I think this has to do with the nature of football and baseball, where five seconds of action are followed by five minutes of doing nothing and announcers have to fill the space with stuff no one cares about anyway. During a soccer match, of course, this isn't necessary.

Nevertheless, I have heard American announcers feel the need to finish their sentences about a player's exploits as a windsurfer or something while he was scoring a goal. This doesn't happen in FIFA , but associations are not easily broken, and I have a feeling many American soccer viewers will cringe at the sound of a voice they would prefer not to have to hear while playing a computer game. Foudy is better, but the whole thing sounds rather incongruous.

I wonder if the inclusion of Foudy was some sort of attempt to carry the overmarketing of the Women's World Cup as far as possible, since her commentary is advertised on the box with a picture and only a single mention of Phil Schoen, even though Schoen does the majority of the speaking.

Furthermore, a lot of the phrases seem to be identical to the ones in FIFA 99 , except that now they're spoken by Schoen and Foudy instead of Lawrenson, Gray, and Waddle. This is almost acceptable for MLS matches. After all, I hear it on television, so I'm used to it.

But to have a Newcastle-Sunderland derby narrated by these two? Simply surreal. It would be like having Des Lynam announce the Super Bowl. Not much creativity on the part of EA there, and more evidence that the MLS part of the game was hastily thrown together.

Lastly, there are the stadiums. There isn't even a pretense of modeling these, and games are played instead in stadiums which have no relation to the fields they are representing. What's funny about this is that since all the clubs play in American football stadiums except for the Columbus Crew, EA has modeled all these venues in the Madden series.

In fact, EA could have taken a jab at MLS by "realistically" depicting the actual pitches and covering the grass with white football markings during September and October since the fields are shared, often on consecutive days , with the soccer lines drawn in yellow. And stadiums could have been depicted with tens of thousands of empty seats, rather than the 60, per match shown in the game. But I'm glad that EA didn't make the game that realistic. That's a lot of ranting.

What it all boils down to is that in the United States, it seems that EA paid for a license simply to use the name, and then haphazardly put something in the box which only vaguely resembles the real thing.

Contrast this with the care that was taken with the Premiership sides. I can just imagine what would have happened had the Arsenal squad still had Nicolas Anelka, or if Davor Suker weren't there, or if Highbury looked like Old Trafford or something. It may be difficult for some to understand because we're talking about MLS , but when you plaster a name on a box and lead fans to believe they're getting something, it's hard to blame them when they are upset because they opened the box and the promised goods weren't there.

Think it would be acceptable to buy the game as a Saints fan, only to discover that instead of the Dell you'll be playing all your home matches at something that looks like Amsterdam ArenA, and that Matt Le Tissier isn't even in the game?

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